Vortex Forge Studios
Original mobile games, built from scratch by a small team.
A team of one to three.
We make mobile games from an empty project.
No templates. No reskins.
Every game gets its own idea.
That's the whole rule. The mechanic comes first and everything else is built around it.
SONARFALL
You can't see the maze. You can only listen for it.
Our first game. The walls are invisible until a sonar ping washes over them, and then they fade again. You get a few pings and a ticking clock, and you find the exit from what you remember.
Built with zero art or sound files. Everything is generated in code.
Ping to see
The walls are invisible until a sonar ping crosses them. Pings are scarce, so every one is a decision.
Remember the way
The walls fade back into the dark. You have 34 seconds and three stars to drag your way to the exit from memory.
Clear it flawless
Decoys show up from level 3 and the exit starts moving at level 6. Hidden bonus echoes win you back a star.
Keep going
Every maze is generated fresh and the levels never end. Your progress is saved, so you pick up right where you left off.
0 installs across our games by 2027.
Sonarfall in open testing
Live on Google Play for anyone to download while we polish it.
1M+ installs
More original mobile games, and a million installs across them.
PC games on Steam
Grow the studio and bring the same approach to PC.
Let's talk.
Press, partnerships, playtesting or anything else. Email me directly.
© 2026 Vortex Forge Studios