Independent mobile game studio

Vortex Forge Studios

Original mobile games, built from scratch by a small team.

The studio

A team of one to three.

We make mobile games from an empty project.

No templates. No reskins.
Every game gets its own idea. That's the whole rule. The mechanic comes first and everything else is built around it.

Open testing on Google Play

SONARFALL

You can't see the maze. You can only listen for it.

Our first game. The walls are invisible until a sonar ping washes over them, and then they fade again. You get a few pings and a ticking clock, and you find the exit from what you remember.

Built with zero art or sound files. Everything is generated in code.

01 · PING

Ping to see

The walls are invisible until a sonar ping crosses them. Pings are scarce, so every one is a decision.

02 · REMEMBER

Remember the way

The walls fade back into the dark. You have 34 seconds and three stars to drag your way to the exit from memory.

03 · SURVIVE

Clear it flawless

Decoys show up from level 3 and the exit starts moving at level 6. Hidden bonus echoes win you back a star.

04 · CONTINUE

Keep going

Every maze is generated fresh and the levels never end. Your progress is saved, so you pick up right where you left off.

A sonar ping sweeping across a Sonarfall maze and revealing its walls A Sonarfall maze at level 15 with 23 seconds left Level 15 clear screen with a Flawless rating Sonarfall main menu with Continue and Daily Maze
The goal

0 installs across our games by 2027.

Now

Sonarfall in open testing

Live on Google Play for anyone to download while we polish it.

By 2027

1M+ installs

More original mobile games, and a million installs across them.

Next

PC games on Steam

Grow the studio and bring the same approach to PC.

Contact

Let's talk.

Press, partnerships, playtesting or anything else. Email me directly.

Charan Bose A

Founder, Vortex Forge Studios

© 2026 Vortex Forge Studios